Microsoft Ends Xbox One Backward Compatibility Efforts To Focus On Project Scarlett

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Microsoft announced that there will be no more games added to the backward compatible catalog for Xbox One.

In a blog post listing the latest titles to come to the initiative, the platform owner explained that it is “now setting our sights on the future of compatibility” – that is, by focusing on its next-gen console, named Project Scarlett.

“Four years later, compatibility remains a priority for Xbox, for our community and for the developers and their games, and preserving the artistic form of video games is part of our DNA,” the company wrote.

The post also reiterated the stated goal of Xbox boss Phil Spencer during an E3 episode of Inside Xbox last night, where he said he wanted Project Scarlett to be able to play all four generations of Xbox games. .

Since Microsoft first announced backward compatibility for Xbox One at E3 2015, it has made over 600 original Xbox and Xbox 360 titles playable on its current console. More than half of all Xbox users have used this feature.

The latest wave of backward-compatible games includes the first Splinter Cell titles – making the entire franchise now playable on Xbox One – as well as Sphinx and the Cursed Mummy and Unreal Championship 2. It also makes the digital version of Xbox 360 RPG Too Human available for free. .

It’s not yet clear how backward compatibility will work on Project Scarlett, whether it’s digital-only or accepts original discs – likely because Xbox will still be fixing this issue.

But Spencer confirmed JeuxIndustrie.biz that the next console will have an optical disc drive, so the latter is certainly a possibility.

Sony’s Jim Ryan last month said backward compatibility would be “absolutely essential” to pushing the next-gen PlayStation console, as the platform owner hopes to upgrade its nearly 100 million PS4 owners to the new device faster than in previous generations.


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